Balancing performance and UX

Viewing 2 reply threads
  • Author
    Posts
    • #71474
      McElroyChef
      Participant

      On our last project, design pushed for richer animations and more interactive elements, while devs worried about load times and responsiveness. Users liked the look, but some complained the app felt heavier than before. It made me realize how tricky it is to keep everything in balance as products grow. I’m curious how teams usually decide what to prioritize without sacrificing too much on either side.

    • #71476
      moltichris
      Participant

      From what I’ve seen, balance comes from collaboration early on, not last-minute compromises. When designers and developers work in silos, performance often becomes an afterthought. On one team, we started reviewing designs with performance in mind before anything was built, which saved a lot of rework. Techniques like component reuse, lazy loading, and testing on real devices helped keep things smooth without stripping away usability. We also looked at front-end practices and workflows on click here to understand how teams approach modern UI development with performance baked in, not bolted on later.

    • #71477
      KieleBroflovski
      Participant

      They don’t say “this animation is heavy,” they just feel something’s off. Teams that pay attention to those subtle reactions tend to iterate more thoughtfully. Over time, the best interfaces usually come from small, steady adjustments rather than big redesigns that try to fix everything at once.

Viewing 2 reply threads
  • You must be logged in to reply to this topic.