Kingdoms of Kalamar – Root of all Evil (PDF)

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Kingdoms of Kalamar – Root of all Evil (PDF)

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THIS WAS SUPPOSED TO BE A SIMPLE JOB!In the small town of Haanex on Reanaaria Bay, the wizard Veoden assembles the PCs to do a simple job: find a map, and follow its directions to the remnants of a meteor said to be made of the rare substance mithral. Of course, all is not as simple as it appears… A plot to create a powerful magical item called the Coin of Power soon takes the heroes on a quest to learn the means to destroy this evil item and its insidious master- before she destroys them.Complicating matters is the fact that the one man who can help them was lost during an expedition to the Reelio Jungle months ago is yet to return. Will the PCs be able to survive the rigors of the jungle and solve the riddle of the tribesmen who live there? The lives of everyone in the region might depend upon it!This accessory provides characters with an elaborate storyline and a chance for many varied types of adventure. You will take your PCs from the quiet village of Haanex in northern Reanaaria Bay to the Vry Naasu Headlands, the City-State of Zoa and finally the forlorn Reelio Jungle.Like all Kenzer and Company products, this adventure was designed with the GameMaster in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a GM has never been so easy, or so much fun! Here’s some of what you get:- 64 pages of useful background, maps, artwork and adventure details; no useless fluff!- Player aids and handouts that your group is sure to enjoy.- Details on the cosmopolitan city of Zoa including the different neighborhoods, the castle jail, the high market, bars and more.- Learn the history and legends of the areas of Tellene where this adventure takes place.- ImageQUEST Adventure Illustrator: “Because a picture is worth 1,000 words.” ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.Although easily converted for use in any campaign setting, this book is designed for use of Dungeons & Dragons rules with the Kingdoms of Kalamar – a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.

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