LET THE GOOD BEWARE.
In western Reanaaria Bay, the gnomes of the Arajyd Hills struggle against the kobolds of the land. But worse is yet to come. A band of orcs has decided to lay claim to the hills, and one lone gnome outpost is all that stands between the orcs and their new territory. But you are not the valiant gnomes, struggling against savage evil. No, you are the orcs! Let nothing stand in your way, and show no mercy against those who would deny your rightful claim! Assault the outpost – and let the blood run deep.
Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here’s some of what you get:
– 16 pages of useful background, maps, artwork and adventure details; no useless fluff!
– Magic items and NPCs!
– ImageQUEST Adventure Illustrator: “Because a picture is worth 1,000 words.” ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.
Although easily converted for use in any campaign setting, this book is designed for Dungeons & Dragons v3.5 and the Kingdoms of Kalamar campaign setting – a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.
To use this adventure in a Dungeons & Dragons campaign, you also need a copy of the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Player’s Guide to the Sovereign Lands PDF and our many other fine sourcebooks and adventures.
For evil characters of 1st to 3rd level. Although written from an orc point of view, along with details on how to play an orc character, you can easily modify this adventure to fit any evil party. Simply replace references to orcs with the appropriate race, or ignore the orc references altogether.