HackMaster 4E – House of Madness (PDF)

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HackMaster 4E – House of Madness (PDF)

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Description

A BIRTHING PLACE FOR EVIL…

A child of magic-users, experiments gone wild, and a strange building at the center of rumor and mystery. Are the rumors true – does the building really breed evil? Or is there more to its story than meets the eye? Do you dare brave its doors and see what lurks within…? If so, you must prepare yourself, my friend. This is not a place for the meek spirited or the wuss of heart. This is the HackMaster™ 4th edition role-playing game.

This 23-page adventure was written by veteran HackMaster author Charles Brown (Dead Gawd’s Hand), and includes maps, useful background, artwork and adventure details; no useless fluff! Like all Kenzer and Company products, this adventure was designed with the GameMaster in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a GM has never been so easy, or so much fun!

This adventure was designed for the World of Aldrazar, a world where men are real men, women are real women, and magic and monsters are as real as your current routine of breakfast cereal and ham sandwiches. However, it also includes details on placing it within the Kingdoms of Kalamar – a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic.

For characters of 1st to 2nd level.

A strange rock formation, a treasure-laden tomb, and an insane man with wild ravings about the “Lords of Blood.” What does it all mean? Do these “Lords of Blood” really exist? Will the Young Kingdoms fall before them? Or do you dare attempt to drive them back to whence they came…? If so, you must prepare yourself, my friend. This is not a place for the meek spirited or the wuss of heart. This is the HackMaster™ 4th edition role-playing game.

This 16-page adventure (for levels 3-5) was written by industry award-winning author Jolly R. Blackburn, and includes full color maps, useful background, artwork and adventure details; no useless fluff! Like all Kenzer and Company products, this adventure was designed with the GameMaster in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a GM has never been so easy, or so much fun!

Although easily converted for use in any campaign setting, this book is designed for the Kingdoms of Kalamar – a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.

For characters of 3rd to 5th level.

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PDF

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