IN SOLOQUEST – YOU ARE THE HERO!Welcome, brave reader, you who hold the key to unlock a world of intrigue and high adventure! That’s right – in this book, you are the dwarven hero betrayed, and the outcome of the story depends upon your actions and choices. You choose which door to open, what to say and how to respond to certain events. You see, each SoloQuest book is divided into numbered entries. These entries further the story, present traps and foes to overcome, and provide you with important information. At the end of each entry, you may be prompted to make a decision. Once you choose your course of action, simply turn to the entry number associated with that decision.Of course, if you take the wrong path, you can always play again! Even after you complete a game, feel free to try again because this book has more than one ending! Some endings are good, and some endings are bad. If you come to a bad end, simply play again from the beginning!Note: Hack, Slash & Two Smoking Goblins was originally published in Knights of the Dinner Table #93, and print copies are still available.
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