DO YOU HAVE WHAT IT TAKES TO BE A CHAMPION?A tragic tale of forbidden love among different social classes is but the first stepping stone in this intriguing adventure. The PCs quickly find themselves embroiled in a challenging contest of skills, the fate of innocent lives hanging in the balance. Meanwhile, the haunted ruins of Guvlven hold clues to the unexplained, centuries-old disappearance of the original settlers and soldiers, and the mysterious Mashony tribe is in dire need of heroic help to sanctify a defiled temple. But can they (or anyone) be trusted? For the tomb holds many secrets, riddles and dangers of which not even they are aware.Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here’s some of what you get:- 48 pages of useful background, a variety of maps, NPC profiles and portraits, artwork and adventure details; no useless fluff!- A d10,000 random encounter table for the Mulgond Swamp and southern plains of Eldor.- 7 fearsome new foes, including the deadly bakkas, the mysterious phantom steed, the resourceful ratfolk and the exotic vase thelephore.- Detailed history and maps of the village of Hemden and the forbidden ruins of Guvlven- Player aids and handouts that your group is sure to enjoy.- ImageQUEST Adventure Illustrator: “Because a picture is worth 1,000 words.” ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.Although easily converted for use in any campaign setting, this book is designed for use of Dungeons & Dragons rules with the Kingdoms of Kalamar – a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.To use this campaign supplement in a Dungeons & Dragons (v3.5) campaign, you also need a copy of the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of Kalamar Player’s Primer and our many other fine sourcebooks and adventures.For characters of 1st level.