Kingdoms of Kalamar – Emerald Curse (PDF)

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Kingdoms of Kalamar – Emerald Curse (PDF)

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BEWARE THE GREEN.On the great Svimohzish Isle, your orc tribe struggles to forge their destiny in the roots of the Svomawhom Forest. But danger lurks in the depths of the trees – a large pack of gnolls, their fur strangely green, has been attacking passing caravans, destroying cargo and taking prisoners. While the deaths of these pitiful merchants of lesser races mean nothing to you, if the gnolls are not stopped, then surely the human armies will rise up and pierce the dark woods with their light. Before that happens, you must end the gnoll menace – and uncover the mystery behind their green hue – to claim their goods and territory for yourself…Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here’s some of what you get:- 20 pages of useful background, maps, artwork and adventure details; no useless fluff!- Magic items and NPCs!- ImageQUEST Adventure Illustrator: “Because a picture is worth 1,000 words.” ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.Although easily converted for use in any campaign setting, this book is designed for the Kingdoms of Kalamar campaign setting, the – a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.To use this adventure in a Dungeons & Dragons v3.5 campaign, you also need a copy of the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Player’s Guide to the Sovereign Lands PDF and our many other fine sourcebooks and adventures.For characters of 4th to 6th level. Although written from an orc point of view, along with details on how to play an orc character, you can easily modify this adventure to fit any good or evil-aligned party. Simply replace all references to orcs with the appropriate race, or ignore the orc references altogether.

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